Two new modes are already available for PC players through the PTR(Public Test Region). In Deathmatch, eight players will battle it out until one emerges victorious, Team Deathmatch is obviously more team-oriented, with teams of four competing to reach 30 points first.
In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!
In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!
Everyone knows that dedicated server is definitely helpful in multiplayer experience, and Ubisoft finally decided to migrate to a dedicated server system. In the latest For Honor roadmap, which include future content, updates and etc. However, one of the improvements they’re trying to do is dedicated servers.
Game Director Damien Kieken clarified why they decided to do this move now and how it will improve the game’s multiplayer experience:
How will adding dedicated servers improve the online experience for For Honor players?
DK: So basically, since we launched the game, we’ve faced new online challenges. We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones. And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology, for many, many different reasons.
One of them, and the main reason for us, is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next. And then you have some very simple examples; with dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.
It has been announced that Titanfall 2′ next update will bringing back the Horde Mode from the original Titan Fall for free. The Horde Mode in Titanfall 2 called Operation Frontier Shield, the mode will support five maps in the beginning and will feature 3 difficulty levels to gauge your skill.
Due to the YouTube policy changes, Montage video with focused on violence will demonetize. Violence in the normal course of video gameplay is generally acceptable for advertising, but montages where gratuitous violence is the focal point is not, such as “The Best Kills in Resident Evil 7” or “The Best Kills in Call of Duty: WWII”.
Pokemon Go developer Niantic has told Brazilian newspaper O Globo that PvP battles and legendary Pokemon will come to the mobile game this summer. Click here to learn more.
Previously, the Switch only had semi-compatibility, but now with update 4.16, the console can finally run the engine in it’s entirety.
After launching early support for Nintendo Switch development in February’s Unreal Engine 4.15 release, Epic is proud to announce fully-featured native support for the popular platform in Unreal Engine 4.16.
Epic Games has teamed up with Nintendo to release the full Unreal Engine 4 source code for Nintendo Switch to approved developers for free! After launching experimental support for Nintendo Switch development in February’s Unreal Engine 4.15 release, Epic is proud to announce fully-featured native support for the popular platform in Unreal Engine 4.16.