Nvidia Uses AI to Render New 3D Environments

Researchers at Nvidia trained neural network to to render new 3D worlds, by using Tesla V100 GPUs with the cuDNN-accelerated PyTorch deep learning framework, and thousands of videos from the Cityscapes, and Apolloscapes datasets.

“This AI breakthrough will allow developers and artists to create new interactive 3D virtual worlds for automotive, gaming or virtual reality by training models on videos from the real world. This will lower the cost and time it takes to create virtual worlds.” – by the team.

Battlefield V Update Features Ray Tracing Performance Improvement

Battlefield V Chapter 1: Overture update, which deployed on December 4th, features DXR Ray Tracing optimizations, improving performance up to 50%. Along with a new single-player War Story, a new multiplayer map, Practice Range, and a number of other gameplay enhancements.

Now RTX 2080 Ti will get over 60 FPS at 2560×1440 with DXR Raytraced Reflections set to Ultra. RTX 2080 at over 60 FPS at 2560×1440 with Medium DXR. And RTX 2070 at over 60 FPS at 1920×1080 with Medium DXR.

Nvidia Released Shadow of the Tomb Raider Graphics and Performance Guide

Shadow of the Tomb Raider - Ambient Occlusion Performance

Nvidia released Shadow of the Tomb Raider graphics/performance guide so players can compare how different settings look and perform.

The guide includes:

  • Ambient Occlusion
  • Anti-Aliasing
  • Bloom
  • Depth of Field
  • DirectX
  • HDR
  • Lens Flares
  • Level of Detail
  • PureHair
  • Resolution Modifier
  • Screen Effects
  • Screen Space Contact Shadows
  • Screen Space Reflections
  • Shadow Quality
  • Tessellation
  • Texture Filtering
  • Texture Quality
  • Volumetric Lighting
  • Settings Wrap-Up
  • GeForce RTX 2080 Ti 4K Performance

Check out the full guide here.