Everyone knows that dedicated server is definitely helpful in multiplayer experience, and Ubisoft finally decided to migrate to a dedicated server system. In the latest For Honor roadmap, which include future content, updates and etc. However, one of the improvements they’re trying to do is dedicated servers.
Game Director Damien Kieken clarified why they decided to do this move now and how it will improve the game’s multiplayer experience:
How will adding dedicated servers improve the online experience for For Honor players?
DK: So basically, since we launched the game, we’ve faced new online challenges. We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones. And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology, for many, many different reasons.
One of them, and the main reason for us, is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next. And then you have some very simple examples; with dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.