Last week, PlayerUnknown’s Battlegrounds officially surpassed 10 million copies since March. And this week, they passed 1 million concurrent players.
PUBG is now a feat for any game without the words “Grand Theft Auto”, “Mario”, “Call of Duty” or “Pokemon“ in the name, or it might even threat that AAA title.
There’s only one game similarly released unfinished before its rise to fame, “Minecraft”. but even Minecraft didn’t initially have viral popularity like this:
200K peak players left to “All-Time Highest Concurrent Player Count” and 4M copies left for “The Top 50 Best-Selling Games of All-Time”. Will this juggernaut train stop?
The developer of the top-down horror game Darkwood, has uploaded the full game in to Pirate Bay. The game it self is cheap, but they said they wanted to make their game to “everyone can play”, despite rich or poor.
“Steam lets you refund a game if you haven’t played it for more than 2 hours, and as a developer we can see the reason why people refunded it. When we read the explanation from someone who wrote that he needed the refund because he didn’t want his parents to be stressed out when seeing the bill at the end of the month… well, it made us feel quite bad, So we decided to do something about it! If you don’t have the money and want to play the game, we have a safe torrent on the Pirate Bay of the latest version of Darkwood (1.0 hotfix 3), completely DRM-free. There’s no catch, no added pirate hats for characters or anything like that. We have just one request: if you like Darkwood and want us to continue making games, consider buying it in the future, maybe on a sale, through Steam, GOG or Humble Store.”
No catch, but one request: “Please, please, don’t buy it through a key reselling site. By doing that, you’re just feeding the cancer that is leeching off this industry.”
Buy the full game on: Steam, GOG or Humble Store. Or get it from Torrent provided by the developer.
Writer behind Half-Life Episode 2, Marc Laidlaw, posted Half-Life Episode 3 story at his blog. He changed a lot of the name due to legal reasons, but it’s interesting enough to check it out.
Michael Forgey was an executive producer at Monolith, passed away from cancer in March earlier this year.
Monolith is memorializing him as a DLC companion in the upcoming Middle-earth: Shadow of War. Forgey is transformed into Forthog the Orc-Slayer who will randomly arrive on the scene to take out some orcs that are doing their best to ruin the player’s day.
Forthog is DLC that costs $3.50. Each purchase will go to Michael Forgey‘s family through December 31, 2019.
The partnership will be showcased via co-branding on more than 500 million cans around the world and marks one of Ubisoft’s largest retail promotion partnerships in the company’s 30-year history. Kicking off in late August, the partnership will include multiple prizing categories and possibilities to win, including:
- BONUS IN-GAME CONTENT UNLOCKS
Players will have the opportunity to unlock in-game resources, starting currency and weapons via the Monster partnership. Those who purchase select Custom Collector’s cans, four-packs, and ten-packs are able to redeem their codes for the chance to win in-game prizes like Drachma(in-game currency), Animal Resources, World Resources and bonus weapons not available in the game, including the Dust Biter sword, the Face Breaker long stave, the Scepter of Thaati long scepter and Rain Bow.
- GRAND PRIZE: DEVELOPMENT STUDIO VISIT
Six grand-prize trips to the development studio will be awarded to eligible fans in the US and Canada. These trips will be for two to the Ubisoft studio in Montreal, Canada. Each winner and their guest will get a behind-the-scenes studio tour. All airfare and transportation will be covered by Monster.
- FIRST PRIZE: ASSASSIN’S CREED ORIGINS CONSOLE BUNDLE
100 Xbox One S consoles and copies of Assassin’s Creed Origins will be given away to fans in the US and Canada who participate in the Monster Energy program. By visiting the dedicated site, fans will be entered to win the Assassin’s Creed Origins console prize package.
Google released a preview of a new SDK called ARCore. It is currently running on the Pixel and Galaxy S8.
ARCore works with Java, OpenGL, Unity and UE. Focusing on three things:
- Motion tracking: Using the phone’s camera to observe feature points in the room and IMU sensor data, ARCore determines both the position and orientation (pose) of the phone as it moves. Virtual objects remain accurately placed.
- Environmental understanding: It’s common for AR objects to be placed on a floor or a table. ARCore can detect horizontal surfaces using the same feature points it uses for motion tracking.
- Light estimation: ARCore observes the ambient light in the environment and makes it possible for developers to light virtual objects in ways that match their surroundings, making their appearance even more realistic.
Assassin’s Creed and Final Fantasy XV development teams have announced a collaboration to pay homage to each other’s gaming universes.
The collaboration kicks off on August 30. Final Fantasy XV players who have obtained the Dream Egg from the Moogle Chocobo Carnival Event will be gifted a very familiar Assassin outfit. And the next day, August 31, Assassin’s Festival DLC will be release for Final Fantasy XV.