Assassin’s Creed and Final Fantasy XV Collaboration Revealed

Assassin’s Creed and Final Fantasy XV development teams have announced a collaboration to pay homage to each other’s gaming universes.

The collaboration kicks off on August 30. Final Fantasy XV players who have obtained the Dream Egg from the Moogle Chocobo Carnival Event will be gifted a very familiar Assassin outfit. And the next day, August 31, Assassin’s Festival DLC will be release for Final Fantasy XV.

Quake Champions Will Launch On Early Access

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id Software announced that Quake Champions will exiting closed-beta and enter Early Access on Steam and the Bethesda.net launcher from next week.

“With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining, based on player feedback, to ensure the game is balanced, optimised, and fun for all levels of players, from pro to new,” said Tim Willits, Studio Director at id Software. “The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months.”

Electronic Arts Wants To Help Nintendo Switch Grow

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EA’s Executive Vice President, Patrick Söderlund was recently revealed the studio’s good intentions towards Nintendo’s console. Mentioning the upcoming iteration of FIFA as an example since it is the first time in the franchise’s history to have a “full-fledged” version on a portable device.

I’ve made people repeatedly, publicly aware that I’m a gigantic Nintendo fanboy. Nintendo was what got me into this industry in the first place. I take my Switch with me everywhere.

What I will say is, we will appear on any platform where there are consumers, and players. We believe that we want to be a part of the Switch, and help Nintendo grow that installed base; that’s why you’ll see FIFA, which by the way is really good this year. It’s a full-fledged FIFA game, for the first time to be honest, on a portable device.

But at the same time we have to look at it from a resource standpoint and, at some point, the numbers become a factor. So for us it’s about supporting the platform, building technology for the platform, testing it out with big things like FIFA – and maybe a couple of others, we’ll see – and if they go well, I see no reason why we shouldn’t have as much of our portfolio on that platform as possible. I hope we get there, that would be my personal ambition.