Two new modes are already available for PC players through the PTR(Public Test Region). In Deathmatch, eight players will battle it out until one emerges victorious, Team Deathmatch is obviously more team-oriented, with teams of four competing to reach 30 points first.
In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!
In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!
Jean Guesdon, the director of the Assassin’s Creed: Origins, says “Assassin’s Creed Origins is set to provide every player with a unique experience, to the extent that no two people will have the same experience.” at PC Gamer‘s interview.
We want players to have their own personal experience, which means less scripting and less handholding. We create a world, we place some content in it – we have dozens of quests, and people that you will meet who will tell you stories. But in between, when you’re in the world, a lot of things can happen. And no two people will have the same experience – it’s just not possible.
We’ve reworked the AI so that all living beings in the world are real AI. The lions are hunting antelopes, the crocodiles are attacking hippos if there are any around, and the world is much more living than before.
According to Famitsu, Dragon Quest XI sold 2,080,806 units from July 29-30. Famitsu reports that the PS4 title sold 950,338 copies, while the 3DS version sold 1,130,468.
The game is now only available in Japan, will be coming to the West next year.
AMD has announced a pair of workstation cards with Vega-based GPUs. One of them wields a whopping 2TB of solid-state memory. The Radeon Pro SSG pairs 16GB of HBM2 ECC memory with 2TB of NAND flash storage plugged into a pair of M.2 ports for extended memory support.
NVIDIA WhisperMode is power efficient mode designed to minimize the fan noise from laptops while providing an excellent gaming experience.
In order to achieve maximum efficiency while providing an excellent visual experience, they’ve profiled the top 400 games and selected the sweet spot — If you increase the graphics settings, power consumption and GPU utilization increase. At a certain point, cranking up graphics settings higher results in significantly more power consumption, which causing fans to spin faster — of game settings and GPU power consumption.
Everyone knows that dedicated server is definitely helpful in multiplayer experience, and Ubisoft finally decided to migrate to a dedicated server system. In the latest For Honor roadmap, which include future content, updates and etc. However, one of the improvements they’re trying to do is dedicated servers.
Game Director Damien Kieken clarified why they decided to do this move now and how it will improve the game’s multiplayer experience:
How will adding dedicated servers improve the online experience for For Honor players?
DK: So basically, since we launched the game, we’ve faced new online challenges. We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones. And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology, for many, many different reasons.
One of them, and the main reason for us, is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next. And then you have some very simple examples; with dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.
In Wolfenstein 2: The Freedom Chronicles, you can step into the brave soles of a former football player, an assassin and an Army captain, and battle to restore the soul of America:
- The Adventures of Gunslinger Joe – As former professional quarterback Joseph Stallion, smash through Nazi hordes from the ruins of Chicago to the vastness of space!
- The Diaries of Agent Silent Death – As ex-OSS agent and assassin Jessica Valiant, infiltrate Nazi bunkers in California and discover the secrets of Operation San Andreas!
- The Amazing Deeds of Captain Wilkins – As the US Army’s renowned hero Captain Gerald Wilkins, embark on a mission to Nazi-controlled Alaska to dismantle Operation Black Sun!
All three DLC packs are included in the Digital Deluxe Edition, which is available for pre-order. And you can also get DLC’s at The Freedom Chronicles Season Pass that will be available as a separate purchase when the game launches.