All of the Cyberpunk 2077 Info Released So Far

OC from @RobotBrush

  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, protagonist — urban merc/hired gun.
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes
    bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add
    into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
    Story is personalized by player choice.
  • Combat — Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee
    combat.
  • Weapons — 3 branches — Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating
    through cover), Smart Weapons (tracking/following)
  • Vehicles — Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V’s personality is shaped by player. Backstory and interactions shape V’s personality.
    Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world — everything has a purpose. World design was a huge focus in setting the
    tone.
  • Night City – in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
    Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to
    explore within a single building.
  • No level scaling. 2 forms of XP — Core XP — Main Missions and Street Cred — Side missions
    Higher Street Cred opens new exclusive vendors and fixers (newjobs)

Author: Ysmir

Game & Tech blogger | 9 yo bro | Bethesda fanboy

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